Sports
Game Studies
73 sites listed · page 2 of 2
Game On 2002
Game On 2002- London, UK. 27-28 November 2002. Third International Conference on Intelligent Games and Simulation. Announcement and call for papers.
Anderson, Craig A. and Karen E. Dill. "Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life"
Anderson, Craig A. and Karen E. Dill. "Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life"- Abstract of article showing increased aggression…
Unsworth, John. "Living Inside the (Operating) System: Community in Virtual Reality"
Unsworth, John. "Living Inside the (Operating) System: Community in Virtual Reality"- Essay discussing communities in MOOs, using PMC-MOO as a case study and discussing scholarly …
Goldstein, Jeffrey. "Does Playing Violent Video Games Cause Aggressive Behavior?"
Goldstein, Jeffrey. "Does Playing Violent Video Games Cause Aggressive Behavior?"- Quick and very sharp critique of the validity of recent research on video games and violence.
Richard A. Bartle. "Players Who Suit MUDs"
Richard A. Bartle. "Players Who Suit MUDs"- Discusses whether MUDs are games, pass times, sports or entertainments and suggests four kinds of player: achiever, explorer, socialize…
Klevjer, Rune. "In Defence of Cutscenes"
Klevjer, Rune. "In Defence of Cutscenes"- Article situating cutscenes in games in relation to popular culture and narrative, arguing against the radical ludologist position that t…
Juul, Jesper. "A clash between game and narrative"
Juul, Jesper. "A clash between game and narrative"- MA thesis by a Danish ludologist arguing that games are not narrative. Links to his other work. 1999.
Kennerly, David. "Fun is Fine: Toward a Philosophy of Game Design"
Kennerly, David. "Fun is Fine: Toward a Philosophy of Game Design"- Argues that honest game design begins and ends with "fun" considered philosophically.
Castronova, Edward: Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier
Castronova, Edward: Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier- Abstract of report on the economy of Everquest, arguing that this virtual …
Artificial Life Game
Artificial Life Game- Articles and inform information on artificial life games.
Dungeon & Dreamers
Dungeon & Dreamers- Website for book of the same name. Includes sample chapter and individual pages for authors Brad King and John Borland.
Games For Health
Games For Health- Sponsored by the Serious Games Initiative. Develops a community and best practices platform for the numerous games being built for health care applications.
Elliott Avedon Museum and Archive of Games
Elliott Avedon Museum and Archive of Games- Virtual exhibits from the University of Waterloo, Ottawa, Canada. Dedicated to research and the collection, preservation, and exhibitio…
Artificial Life Game
Artificial Life Game- Contains useful links to resources and studies of artificial life games.
The Canadian Video Game and Computer Industry
The Canadian Video Game and Computer Industry- Offers information and analysis about the video and computer game industry in Canada. Produced by a group of researchers in the Facu…
Interactive Fiction
Interactive Fiction- Annotated bibliography and several scholarly articles about interactive fiction, by Dennis G. Jerz.
Globaltimoto : A Quest For Gameplay
Globaltimoto : A Quest For Gameplay- One man, on a motorcycle, around the world, in a quest for gameplay. A mission to explore and record culture through games.
Satellite Uplink
Satellite Uplink- A collection of insights that put video games inside a broader cultural and aesthetic framework. E-book available for download.
Richard A. Bartle: MUD Writings Archive
Richard A. Bartle: MUD Writings Archive- A collection of fulltext research articles on MUDs by different researchers.
Yee, Nicholas - The Norrathian Scrolls: A Study of EverQuest
Yee, Nicholas - The Norrathian Scrolls: A Study of EverQuest- Findings of a major study of EverQuest players including data on and discussions of demographics, statistics, psychol…
Game Liberation
Game Liberation- A game about game theory by Jesper Juul.
Game Research
Game Research- Offers news and research information on the development and social impact of computer games, and the Games Research mailing list.
DFC Intelligence: Game Industry Research
DFC Intelligence: Game Industry Research- Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries.