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Simpren
Simpren- 3D renderer DLL based on the Direct3D. [Only for testing] ...
Amp II
Amp II- A 3D Game Design System that provides fast scene rendering with per pixel lighting, bump mapping, specular highlighting and stencil shadowing used to create stunning real time graphics. ...
Programming Multimedia and 3D in Realtime
Programming Multimedia and 3D in Realtime- SouthGreece - the OpenGL Trender implementation; Trender SDL - a software-only realtime renderer of 3D Studio files; Earth - a Linux renderer that uses Voodoo cards to show a si ...
Golgotha Forever
Golgotha Forever- the game, and I4, the game SDK. ...
Opale.Soya
Opale.Soya- High-level, object-oriented 3D engine designed for 3D games in Java. Uses GL4Java to access native OpenGL. [Open Source, LGPL] ...
Truevision3D
Truevision3D- A 3D Engine, Media Engine and Net Engine for 3D game and application development using any major programming language. ...
Superfluxus Media
Superfluxus Media- A 3D audio tool, used to arrange sound spatially allowing new ways of audio programming. It is mainly based on Direct3d Sound and the EAX technology of Creative. Extra feature: space morphing. ...
Desgraff
Desgraff- Tutorials on OpenGL and 3D Studio Max, links to games programming resources, home site of the Decoy3d Engine. ...
Sylphis 3D
Sylphis 3D- A 3d game engine, that supports per pixel lighting and shadows along with realistic physics. ...
QuakeForge
QuakeForge- A 3D graphics game engine based on id Software's legendary Quake and QuakeWorld game engine. ...
3DzzD
3DzzD- A Web 3D engine using Java 1.1 technologie. ...
Diesel Engine
Diesel Engine- An OpenGL Quake3 Arena Map Viewer, written in c++. It supports a variety of features including volumetric fog, portals/mirrors, items, basic entities, skyboxes/cloudlayers, videotextures and multitexturing ...
Antiryad Gx
Antiryad Gx- Cross platform 3d engine with embeded Basic language (Gel Basic) compiler. [Freeware] ...
3D GameStudio
3D GameStudio- Create 2D and 3D games using a visual interface and a JavaScript style programming language. Latest versions includes support for pixel and vertex shaders, physics and high-quality rendering. ...
Ray Game Designer
Ray Game Designer- Freeware 3D construction kit for Windows based on a RayCaster. ...
Aztica 6DX 3D Engine
Aztica 6DX 3D Engine- A DirectX 3D engine for Windows that can be used with C++, Java, Delphi and Visual Basic. ...
Java Monkey Engine
Java Monkey Engine- A 3D game engine written in and for Java. Many features including collisions, particle systems, shaders, terrain system, renderer abstraction. ...
3D Engines Database
3D Engines Database- Provides a list of 3D engines and their features, along with reviews, ratings, and screenshots of each engine. ...
Peter.co.nz
Peter.co.nz- OpenGL based 3D wargame construction kit ...
Jet3D
Jet3D- A (commercial) free and open source realtime 3D graphics engine and SDK. ...
MIDAS Digital Audio System
MIDAS Digital Audio System- MIDAS is a multichannel digital sound system. It supports DOS, Win32, and Linux platforms and plays Protracker (.mod), Scream Tracker 3 (.s3m), FastTracker 2 (.xm) and Impulse Tracker (.it) mo ...
GapiDraw
GapiDraw- A complete toolkit to create games for handheld devices. [Free for non-commercial use] ...
Titan
Titan- A C++ based library to load/save game-related file formats, such as graphics, sound and 3d meshes. ...
Clean Game Library
Clean Game Library- Full development system for 2D games (arcade, side scrollers, platform games), using the functional language Clean. ...
Object oriented Simple Directmedia Layer
Object oriented Simple Directmedia Layer- OSDL, a free portable high-level open-source library for multimedia and game programming. ...
Golden T Game Engine
Golden T Game Engine- A Java library for creating 2D games. [Freeware] ...
The Yake Engine
The Yake Engine- A small, flexible, cross-platform game engine / application framework multi licensed under the LGPL and custom licenses. ...
RAD Gametools
RAD Gametools- Develops game software technologies which are licensed by primarily by video game companies. ...
VgaGames
VgaGames- A free library for programming vga games (320x200 pixels with 256 colors) for Linux and FreeBSD in C. [Open source, GPL] ...
Martinez, Joel
Martinez, Joel- Weblog of about .NET, XNA, and Game Development in general. ...
Martin Otten's Quake Programming Site
Martin Otten's Quake Programming Site- Tools for Quake 3 Arena with VC++ source code available. The Argus source includes the Quake DM3 format. ...
Hartl, Andreas - Runicsoft
Hartl, Andreas - Runicsoft- Programming and game programming related articles, tutorials, free source, download of self written programs. ...
Sink, Keith - DX Games
Sink, Keith - DX Games- Site is dedicated to DirectX, Arcade Games, and TrueSpace. Tools, demos and games with sources. How-To sections. Homepage author's book "DirectX 8 and Visual Basic Development" with table of conte ...
Rosendal, Alexander - A Gameprogrammer's Journey
Rosendal, Alexander - A Gameprogrammer's Journey- Creating games using Delphi. Includes tutorials, projects and links to other resources. ...
Strawn, Devon - Devon Strawn's Art of Code
Strawn, Devon - Devon Strawn's Art of Code- Notes on computational geometry, graphics algorithms, and mathematics of graphics and game programming. Some of art and textures too. ...
Berardi, Gianfranco - GBGames' Blog
Berardi, Gianfranco - GBGames' Blog- Independent game developer's blogging about games in general, coding, his development projects and related technical issues. ...
Greggman: Game Design, Business and Programming
Greggman: Game Design, Business and Programming- Articles and opinions on Game Design by someone a long time in the business. ...
Hot Windows 95 Game Programming
Hot Windows 95 Game Programming- Information on game developing for Windows 95, including information about DirectX. ...
M Spline
M Spline- A linear and fast algorithm of raster image scaling. ...
Xvox demo
Xvox demo- Trilinear displacement mapping and depth addaptive tessellation with DX8. Terrain rendering example provided ...
Shadow Generation Algorithms
Shadow Generation Algorithms- This page gives a link to a (compressed postscript) paper on a shadow generation algorithm. ...
University of Florida Surflab
University of Florida Surflab- Research in geometric modeling and its application to areas such as Rapid design of complex geometry, 3D Graphics, Scientific Visualization ...
Stylized Depiction
Stylized Depiction- Survey of non-photorealistic rendering (NPR) for computer graphics and animation: painterly rendering, toon shading, painterly image processing, and simulation of traditional artistic media. ...
Modeling Sprite Animation Using Finite State Automata
Modeling Sprite Animation Using Finite State Automata- Article by Diana Gruber on how to model sprite animation in a computer game. ...
comp.graphics.algorithms Frequently Asked Questions
comp.graphics.algorithms Frequently Asked Questions- Basic computations frequently needed in graphics. ...
VDSlib: A View-Dependent Simplification Package
VDSlib: A View-Dependent Simplification Package- Public domain package for view-dependent simplification and rendering of polygonal environments. ...
Map Projection Overview
Map Projection Overview- Everything you always wanted to know about map projections, and then some. ...
Fast Line Drawing Algorithms by Po-Han Lin
Fast Line Drawing Algorithms by Po-Han Lin- Contains sources for graphical algorithms to draw lines. Included are the popular Bresenham algorithm, the Wu's Symmetric Double-Step, and the fastest non-cpu dependent algorit ...
An Interactive Introduction to Splines
An Interactive Introduction to Splines- Bezier, B-spline, NURBS, and many other spline curves and surfaces with interactive 2D Java applets and VRML. ...
PseudoGrey
PseudoGrey- Algorithm allows accurate encoding and decoding of 1786 levels of grey within a 24-bit image; text overview, sample images, and a Java test program can be found at this site. ...
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