Computer
Programming
7215 sites listed · page 130 of 145
GrWin Graphics Library
GrWin Graphics Library- An easy to use free graphics library for Fortran and C(C++) available on Win32 platforms using MinGw, cygwin, VC++/VF or BCC. Interactive graphics programm…
Glide Open Source Project
Glide Open Source Project- The homepage of the Glide Open Source Project.
Solace
Solace- A free graphics library still in development.
Fastgraph
Fastgraph- Collection of graphics functions that can help you develop professional games and applications.
OpenGUI
OpenGUI- High-level, cross-platform C/C++ graphics and windowing library built on a fast x86 assembler graphics kernel. [Open Source, LGPL]
little cms (lcms)
little cms (lcms)- A free, open source, CMM engine. It provides fast transforms between ICC profiles.
Libart
Libart- A library for high-performance 2D vector and bitmap graphics
RE-lioN
RE-lioN- Developer of software for real-time computer graphics and virtual reality on Windows, Linux and MacOS X.
GHOST3D.com
GHOST3D.com- Develops, markets, and supplies 3D technologies and solutions for modeling, scanning and digitizers. Also offer custom graphics systems solutions, software programmin…
Markzware Inc.
Markzware Inc.- Specializes in developing prepress software for the graphic art and printing industries.
Tecplot
Tecplot- Produces visualization software (applications and libraries) for plotting and animation simulation and experimental data.
Winderup
Winderup- Developers of custom workflow automation systems for the pre-press, printing, and publishing industries.
Matrox Imaging: Scientific and Industrial Imaging
Matrox Imaging: Scientific and Industrial Imaging- Designer and manufacturer of PC-based hardware and software for machine vision, image analysis, medical imaging and video survei…
AccuSoft
AccuSoft- Creators imaging tools and toolkits, viewers, applications and custom solutions for digital, internet and medical imaging.
Real-time Optimally Adapting Meshes (ROAM)
Real-time Optimally Adapting Meshes (ROAM)- A paper describing a method for continuously maintaining view-dependent triangular meshes to achieve desired frame rates.
Caffeine Owl
Caffeine Owl- Introduction to cubic and quadratic Bezier curves.
Publications by Loic Barthe
Publications by Loic Barthe- Comprehensive list of publications by L. Barthe on modelling from sketching, point based modelling, subdivision surfaces and implicit modelling.
3D Object Intersection
3D Object Intersection- A grid of intersection routines for various popular objects, pointing to resources in books and on the web.
Graphics Gems Repository
Graphics Gems Repository- The official site for source code, errata, and addenda to the Graphics Gems book series.
Inferno Project
Inferno Project- The research of Ray Tracing accelerated by modern Graphics Hardware (GPU).
Ray Tracing News
Ray Tracing News- An infrequent newsletter on ray tracing and general computer-graphics research and resources.
Map Projection
Map Projection- Very basic grey page with some useful links on map projection.
Hinjnag.com
Hinjnag.com- Several articles on real-time graphics rendering.
Chris Bregler's home page
Chris Bregler's home page- Research and recent papers on video-based capture of human movements. The main applications are feature animation, video games, and analyzing Movement D…
Texture Mapping as a Fundamental Drawing Primitive
Texture Mapping as a Fundamental Drawing Primitive- Article by Paul Haeberli and Mark Segal. Survey of applications of texture mapping including simple texture mapping, projective…
Hardware Perlin Noise Demonstration
Hardware Perlin Noise Demonstration- Article by Paul R. Dunn. Describes a fast way to generate perlin noise by using 3D texture blending hardware.
Andrew's Autostereogram Pages
Andrew's Autostereogram Pages- A detailed development of a stereogram-generation algorithm is presented, complete with a ready-to-run Windows program to download and experiment wi…
Andrija Radovic´'s Algorithms
Andrija Radovic´'s Algorithms- Several unique algorithms for fast and optimal computations with integer numbers and graphics suitable for hardware implementation: dividing, square…
PseudoGrey
PseudoGrey- Algorithm allows accurate encoding and decoding of 1786 levels of grey within a 24-bit image; text overview, sample images, and a Java test program can be found at thi…
An Interactive Introduction to Splines
An Interactive Introduction to Splines- Bezier, B-spline, NURBS, and many other spline curves and surfaces with interactive 2D Java applets and VRML.
Fast Line Drawing Algorithms by Po-Han Lin
Fast Line Drawing Algorithms by Po-Han Lin- Contains sources for graphical algorithms to draw lines. Included are the popular Bresenham algorithm, the Wu's Symmetric Double-Step, …
Map Projection Overview
Map Projection Overview- Everything you always wanted to know about map projections, and then some.
VDSlib: A View-Dependent Simplification Package
VDSlib: A View-Dependent Simplification Package- Public domain package for view-dependent simplification and rendering of polygonal environments.
comp.graphics.algorithms Frequently Asked Questions
comp.graphics.algorithms Frequently Asked Questions- Basic computations frequently needed in graphics.
Modeling Sprite Animation Using Finite State Automata
Modeling Sprite Animation Using Finite State Automata- Article by Diana Gruber on how to model sprite animation in a computer game.
Stylized Depiction
Stylized Depiction- Survey of non-photorealistic rendering (NPR) for computer graphics and animation: painterly rendering, toon shading, painterly image processing, and simulation…
University of Florida Surflab
University of Florida Surflab- Research in geometric modeling and its application to areas such as Rapid design of complex geometry, 3D Graphics, Scientific Visualization
Shadow Generation Algorithms
Shadow Generation Algorithms- This page gives a link to a (compressed postscript) paper on a shadow generation algorithm.
Xvox demo
Xvox demo- Trilinear displacement mapping and depth addaptive tessellation with DX8. Terrain rendering example provided
Hugues Hoppe's Homepage
Hugues Hoppe's Homepage- A collection of research graphics articles.
M Spline
M Spline- A linear and fast algorithm of raster image scaling.
Hot Windows 95 Game Programming
Hot Windows 95 Game Programming- Information on game developing for Windows 95, including information about DirectX.
Greggman: Game Design, Business and Programming
Greggman: Game Design, Business and Programming- Articles and opinions on Game Design by someone a long time in the business.
Berardi, Gianfranco - GBGames' Blog
Berardi, Gianfranco - GBGames' Blog- Independent game developer's blogging about games in general, coding, his development projects and related technical issues.
Strawn, Devon - Devon Strawn's Art of Code
Strawn, Devon - Devon Strawn's Art of Code- Notes on computational geometry, graphics algorithms, and mathematics of graphics and game programming. Some of art and textures too.
Rosendal, Alexander - A Gameprogrammer's Journey
Rosendal, Alexander - A Gameprogrammer's Journey- Creating games using Delphi. Includes tutorials, projects and links to other resources.
Sink, Keith - DX Games
Sink, Keith - DX Games- Site is dedicated to DirectX, Arcade Games, and TrueSpace. Tools, demos and games with sources. How-To sections. Homepage author's book "DirectX 8 and Visu…
Hartl, Andreas - Runicsoft
Hartl, Andreas - Runicsoft- Programming and game programming related articles, tutorials, free source, download of self written programs.
Martin Otten's Quake Programming Site
Martin Otten's Quake Programming Site- Tools for Quake 3 Arena with VC++ source code available. The Argus source includes the Quake DM3 format.
Martinez, Joel
Martinez, Joel- Weblog of about .NET, XNA, and Game Development in general.