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7215 sites listed · page 130 of 145

GrWin Graphics Library GrWin Graphics Library- An easy to use free graphics library for Fortran and C(C++) available on Win32 platforms using MinGw, cygwin, VC++/VF or BCC. Interactive graphics programm… Glide Open Source Project Glide Open Source Project- The homepage of the Glide Open Source Project. Solace Solace- A free graphics library still in development. Fastgraph Fastgraph- Collection of graphics functions that can help you develop professional games and applications. OpenGUI OpenGUI- High-level, cross-platform C/C++ graphics and windowing library built on a fast x86 assembler graphics kernel. [Open Source, LGPL] little cms (lcms) little cms (lcms)- A free, open source, CMM engine. It provides fast transforms between ICC profiles. Libart Libart- A library for high-performance 2D vector and bitmap graphics RE-lioN RE-lioN- Developer of software for real-time computer graphics and virtual reality on Windows, Linux and MacOS X. GHOST3D.com GHOST3D.com- Develops, markets, and supplies 3D technologies and solutions for modeling, scanning and digitizers. Also offer custom graphics systems solutions, software programmin… Markzware Inc. Markzware Inc.- Specializes in developing prepress software for the graphic art and printing industries. Tecplot Tecplot- Produces visualization software (applications and libraries) for plotting and animation simulation and experimental data. Winderup Winderup- Developers of custom workflow automation systems for the pre-press, printing, and publishing industries. Matrox Imaging: Scientific and Industrial Imaging Matrox Imaging: Scientific and Industrial Imaging- Designer and manufacturer of PC-based hardware and software for machine vision, image analysis, medical imaging and video survei… AccuSoft AccuSoft- Creators imaging tools and toolkits, viewers, applications and custom solutions for digital, internet and medical imaging. Real-time Optimally Adapting Meshes (ROAM) Real-time Optimally Adapting Meshes (ROAM)- A paper describing a method for continuously maintaining view-dependent triangular meshes to achieve desired frame rates. Caffeine Owl Caffeine Owl- Introduction to cubic and quadratic Bezier curves. Publications by Loic Barthe Publications by Loic Barthe- Comprehensive list of publications by L. Barthe on modelling from sketching, point based modelling, subdivision surfaces and implicit modelling. 3D Object Intersection 3D Object Intersection- A grid of intersection routines for various popular objects, pointing to resources in books and on the web. Graphics Gems Repository Graphics Gems Repository- The official site for source code, errata, and addenda to the Graphics Gems book series. Inferno Project Inferno Project- The research of Ray Tracing accelerated by modern Graphics Hardware (GPU). Ray Tracing News Ray Tracing News- An infrequent newsletter on ray tracing and general computer-graphics research and resources. Map Projection Map Projection- Very basic grey page with some useful links on map projection. Hinjnag.com Hinjnag.com- Several articles on real-time graphics rendering. Chris Bregler's home page Chris Bregler's home page- Research and recent papers on video-based capture of human movements. The main applications are feature animation, video games, and analyzing Movement D… Texture Mapping as a Fundamental Drawing Primitive Texture Mapping as a Fundamental Drawing Primitive- Article by Paul Haeberli and Mark Segal. Survey of applications of texture mapping including simple texture mapping, projective… Hardware Perlin Noise Demonstration Hardware Perlin Noise Demonstration- Article by Paul R. Dunn. Describes a fast way to generate perlin noise by using 3D texture blending hardware. Andrew's Autostereogram Pages Andrew's Autostereogram Pages- A detailed development of a stereogram-generation algorithm is presented, complete with a ready-to-run Windows program to download and experiment wi… Andrija Radovic´'s Algorithms Andrija Radovic´'s Algorithms- Several unique algorithms for fast and optimal computations with integer numbers and graphics suitable for hardware implementation: dividing, square… PseudoGrey PseudoGrey- Algorithm allows accurate encoding and decoding of 1786 levels of grey within a 24-bit image; text overview, sample images, and a Java test program can be found at thi… An Interactive Introduction to Splines An Interactive Introduction to Splines- Bezier, B-spline, NURBS, and many other spline curves and surfaces with interactive 2D Java applets and VRML. Fast Line Drawing Algorithms by Po-Han Lin Fast Line Drawing Algorithms by Po-Han Lin- Contains sources for graphical algorithms to draw lines. Included are the popular Bresenham algorithm, the Wu's Symmetric Double-Step, … Map Projection Overview Map Projection Overview- Everything you always wanted to know about map projections, and then some. VDSlib: A View-Dependent Simplification Package VDSlib: A View-Dependent Simplification Package- Public domain package for view-dependent simplification and rendering of polygonal environments. comp.graphics.algorithms Frequently Asked Questions comp.graphics.algorithms Frequently Asked Questions- Basic computations frequently needed in graphics. Modeling Sprite Animation Using Finite State Automata Modeling Sprite Animation Using Finite State Automata- Article by Diana Gruber on how to model sprite animation in a computer game. Stylized Depiction Stylized Depiction- Survey of non-photorealistic rendering (NPR) for computer graphics and animation: painterly rendering, toon shading, painterly image processing, and simulation… University of Florida Surflab University of Florida Surflab- Research in geometric modeling and its application to areas such as Rapid design of complex geometry, 3D Graphics, Scientific Visualization Shadow Generation Algorithms Shadow Generation Algorithms- This page gives a link to a (compressed postscript) paper on a shadow generation algorithm. Xvox demo Xvox demo- Trilinear displacement mapping and depth addaptive tessellation with DX8. Terrain rendering example provided Hugues Hoppe's Homepage Hugues Hoppe's Homepage- A collection of research graphics articles. M Spline M Spline- A linear and fast algorithm of raster image scaling. Hot Windows 95 Game Programming Hot Windows 95 Game Programming- Information on game developing for Windows 95, including information about DirectX. Greggman: Game Design, Business and Programming Greggman: Game Design, Business and Programming- Articles and opinions on Game Design by someone a long time in the business. Berardi, Gianfranco - GBGames' Blog Berardi, Gianfranco - GBGames' Blog- Independent game developer's blogging about games in general, coding, his development projects and related technical issues. Strawn, Devon - Devon Strawn's Art of Code Strawn, Devon - Devon Strawn's Art of Code- Notes on computational geometry, graphics algorithms, and mathematics of graphics and game programming. Some of art and textures too. Rosendal, Alexander - A Gameprogrammer's Journey Rosendal, Alexander - A Gameprogrammer's Journey- Creating games using Delphi. Includes tutorials, projects and links to other resources. Sink, Keith - DX Games Sink, Keith - DX Games- Site is dedicated to DirectX, Arcade Games, and TrueSpace. Tools, demos and games with sources. How-To sections. Homepage author's book "DirectX 8 and Visu… Hartl, Andreas - Runicsoft Hartl, Andreas - Runicsoft- Programming and game programming related articles, tutorials, free source, download of self written programs. Martin Otten's Quake Programming Site Martin Otten's Quake Programming Site- Tools for Quake 3 Arena with VC++ source code available. The Argus source includes the Quake DM3 format. Martinez, Joel Martinez, Joel- Weblog of about .NET, XNA, and Game Development in general.