Computer
Artificial Life
172 sites listed · page 1 of 4
Gödel's Incompleteness Theorems and Artificial Life
Gödel's Incompleteness Theorems and Artificial Life- Article on a much debated subject by John Sullins III published in Philosophy and Technology.
Artificial Life and Robotics
Artificial Life and Robotics- Papers on the development of new technologies concerning artificial life and robotics, especially computer-based simulation and hardware.
IEEE Transactions on Evolutionary Computation
IEEE Transactions on Evolutionary Computation- Devoted to the science and technology of evolutionary computation. Specific aspects include genetic algorithms, evolution strategies…
Artificial Life
Artificial Life- (MIT Press/ISAL) Contents and abstracts on-line, full text to subscribers and members.
Journal of Artificial Societies and Social Simulation
Journal of Artificial Societies and Social Simulation- Full text online.
Engelbrecht, Andries P.
Engelbrecht, Andries P.- Computational Intelligence Research Group, University of Pretoria. Research is done in theoretical aspects of PSO and developing new improved PSO models.
Abido, Mohammad
Abido, Mohammad- Assistant professor, Department of Electrical Engineering, King Fahd University of Petroleum and Minerals, Dhahran, Saudi Arabia. Includes description of his rese…
Suganthan, P. N.
Suganthan, P. N.- His research interests include particle swarm, evolutionary computation, pattern recognition, bioinformatics and neural networks.
Li, Xiaodong
Li, Xiaodong- Swarm intelligence, Ant colony algorithms, Particle Swarm, Differential Evolution, Multi-agent simulation
Xie, Xiao-Feng
Xie, Xiao-Feng- Particle swarm optimization (PSO), differential evolution (DE) and hybrid algorithms, for optimization problems.
Hu, Xiaohui
Hu, Xiaohui- Research focus is biomedical data analysis and computational intelligence, especially particle swarm optimization.
Lascari, Eleni
Lascari, Eleni- Personal information, publications, game theory, particle swarm, stochastic optimization, evolutionary algorithms
Mohan, Chilukuri K.
Mohan, Chilukuri K.- Professor at Syracuse University, research interests include evolutionary algorithms and artificial neural networks.
Parsopoulos, Konstantinos
Parsopoulos, Konstantinos- Ph.D., Department of Mathematics, University of Patras, Greece: Computational and Swarm Intelligence with Applications.
Eberhart, Russell C.
Eberhart, Russell C.- One of the founders of particle swarm optimization. IEEE fellow
2000 - Cooperative Learning in Neural Networks using Particle Swarm Optimizers
2000 - Cooperative Learning in Neural Networks using Particle Swarm Optimizers- A paper by Frans van den Bergh and Andries P. Engelbrecht, South Africa. The interesting point is t…
1998 - Matching Algorithms to Problems: An Experimental Test of the Particle Swarm...
1998 - Matching Algorithms to Problems: An Experimental Test of the Particle Swarm...- A paper by Jame Kennedy and William Spears
2003 - Engineering optimization with particle swarm
2003 - Engineering optimization with particle swarm- PSO is used to solve engineering problems with multiple non-linear constraints.
2003 - Particle swarm with extended memory for multiobjective optimization
2003 - Particle swarm with extended memory for multiobjective optimization- multiobjective optimization with PSO.
2003 - Swarm intelligence for permutation optimization: a case study on n-queens problem
2003 - Swarm intelligence for permutation optimization: a case study on n-queens problem- PSO is modified to deal with permutation set.
2001 - Practical Distribution State Estimation Using Hybrid Particle Swarm Optimization
2001 - Practical Distribution State Estimation Using Hybrid Particle Swarm Optimization- A hybrid PSO is proposed by introduction of the natural selection mechanism. The authors d…
CAST'01 - Living in Mixed Realities
CAST'01 - Living in Mixed Realities- Conference on artistic, cultural and scientific aspects of experimental media spaces. Sankt Augustin, Bonn, Germany; 21--22 September 2001.
Artificial Life VIII
Artificial Life VIII- The 8th International Conference on the Simulation and Synthesis of Living Systems. University of New South Wales, Sydney, NSW, Australia; 9--13 December 200…
ICES 2003
ICES 2003- The 5th International Conference on Evolvable Systems: From Biology to Hardware. Trondheim, Norway; 17--20 March 2003.
EuroGP2003 / EvoWorkshop2003
EuroGP2003 / EvoWorkshop2003- A combined event for theoretical and applied research in evolutionary computing. Essex, UK; 14-16 April 2003.
RASTA'02
RASTA'02- International Workshop on Regulated Agent-Based Social Systems: Theories and Applications; part of AAMAS 2002. Bologna, Italy; 15--19 July 2002.
IAS-7
IAS-7- The 7th International Conference on Intelligent Autonomous Systems. Marina del Rey, California, USA; 25--25 March 2002.
Golly
Golly- A cross-platform freeware application for exploring Conway's Life and other cellular automata.
Game of Life Information
Game of Life Information- Object catalogs and a blog describing new developments in the Game of Life.
LifeWiki
LifeWiki- A wiki for patterns and general information about Conway's Game of Life and other cellular automata.
Dean Hickerson's Game of Life page
Dean Hickerson's Game of Life page- A collection of Life patterns designed by the author.
David Ingalls Bell's Homepage
David Ingalls Bell's Homepage- Articles on Conway's Game of Life and related Cellular Automata, free Unix software, archives of Life and other CA patterns.
Jason's Conway's Game of Life Page
Jason's Conway's Game of Life Page- Patterns and resources for Conway's Game of Life and related Cellular Automata by Jason Summers.
Eric's Treasure Trove of Life
Eric's Treasure Trove of Life- Eric W. Weisstein's home page about Conway's Game of Life and related CA. Tutorial, information, patterns, links, references.
Achim Flammenkamp's Game of Life Page
Achim Flammenkamp's Game of Life Page- Collection of resources on Conway's Game of Life.
Conway's Game of Life Java applet by Alan Hensel
Conway's Game of Life Java applet by Alan Hensel- A very fast Java applet that displays a collection of the greatest patterns ever created in Conway's Game of Life.
3D Game of Life
3D Game of Life- An animated 3D generalization of John Conway's Game of Life written in Java, with examples.
LifeLab for Macs
LifeLab for Macs- Andrew Trevorrow's Macintosh application for exploring John Conway's Game of Life and other 2D cellular automata.
John Conway's Game of LIfe
John Conway's Game of LIfe- A simple Java implementation of Conway's classic game of life. Use stock starting points or draw your own.
gLife
gLife- An artificial life implementation using GNOME as its front end. Like "Conway's Game of Life' but with a totally different ruleset.
Game of Life: Patterns, Programs, and Links
Game of Life: Patterns, Programs, and Links- Information on Conway's Game of Life, including a library of patterns with descriptions, articles on special topics, software, and lin…
Gliders in Life-like Systems
Gliders in Life-like Systems- An online interactive database of rules with gliders, by D. Eppstein.
Games of Life in Colour
Games of Life in Colour- Black&White, Rainbow Life, and RGB averaging, by Gunnar Johnsson.
John Conway's Game of Life
John Conway's Game of Life- Java applet (with source) by Edwin Martin.
Kasprzyk's ALife Page
Kasprzyk's ALife Page- Artificial Life for the Macintosh.
Darwinbots
Darwinbots- A free artificial life program running under Windows. Similar to C-Robots with a biological bent, where the robots mutate and evolve over time.
Applets for Neural Network and Artificial Life
Applets for Neural Network and Artificial Life- A list of programs using alife type techniques (English/Japanese).
PS-I
PS-I- A sourceforge project for an environment for creating and running agent-based models. Tcl/Tk scriptable, cross-platform (Windows and Linux/Unix).
Electric Sheep Screen-saver
Electric Sheep Screen-saver- Electric Sheep realizes the collective dream of sleeping computers from all over the internet. Free; Linux, MacOS X.
BugBots
BugBots- BugBots is a game, sort of. Really it's a project in Artificial Intelligence, and Object Oriented Design with heavy abstraction.