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International Symposium on Smart Graphics (SG)
International Symposium on Smart Graphics (SG)- Specification, design, implementation and evaluation of intelligent and adaptive graphics that will provide the technical core of the next generation of interfaces. ...
International Joint Conferences on Artificial Intelligence (IJCAI)
International Joint Conferences on Artificial Intelligence (IJCAI)- Biennial general artificial intelligence conference. ...
Indian International Conference on Artificial Intelligence (IICAI)
Indian International Conference on Artificial Intelligence (IICAI)- General International AI conference held in India. ...
Neural Information Processing Systems (NIPS)
Neural Information Processing Systems (NIPS)- Neural computation, learning theory, algorithms and architectures, neuroscience, vision, speech, control and diverse applications. ...
International Workshop on Deontic Logic in Computer Science (DEON)
International Workshop on Deontic Logic in Computer Science (DEON)- 2006 July 12-14, Utrecht, Netherlands. The workshop supports research linking the formal-logical study of normative concepts with computer science, arti ...
Uncertainty in Artificial Intelligence (UAI)
Uncertainty in Artificial Intelligence (UAI)- 2006, July 13-16, Cambridge, MA, US. An international forum for presenting new results on the use of principled methods for reasoning under uncertainty within intelligent sys ...
International Conference on Adaptive and Natural Computing Algorithms (ICANNGA)
International Conference on Adaptive and Natural Computing Algorithms (ICANNGA)- 2007. April 11-14. Poland, Warsaw. ...
Scandinavian Conference on Artificial Intelligence (SCAI)
Scandinavian Conference on Artificial Intelligence (SCAI)- 2006 October 25-27, Helsinki University of Technology, Finland. To assemble researchers from the Nordic countries, with some additional international participati ...
Ashok Goel
Ashok Goel- Ashok Goel is an Associate Professor of Computer and Cognitive Science at Georgia Institute of Technology. Research in various aspects of design includes investigation of the creative exploration involved in ...
Raul Valdes-Perez
Raul Valdes-Perez- Papers on scientific discovery and applications to chemistry. ...
SWALE Project Home Page: Case-Based Creativity
SWALE Project Home Page: Case-Based Creativity- This site, maintained by David Leake at Indiana University, describes the SWALE project's case-based reasoning approach to generating creative explanations. A simplified ve ...
Creative Systems Group of Coimbra
Creative Systems Group of Coimbra- People working in AI and Creativity ...
Chris Thornton
Chris Thornton- Collection of papers relevant to artificial creativity and intelligence. ...
William H. Calvin
William H. Calvin- Theoretical neurophysiologist and author of "The Cerebral Code", and "How Brains Think". ...
Melanie Mitchell
Melanie Mitchell- Currently at the Santa Fe Institute. Melanie Mitchell developed Copycat as part of her dissertation work with Douglas Hofstadter on cognitive modeling of high-level perception and analogy-making. ...
Novick, David
Novick, David- University of Texas at El Paso. Department of Computer Science Chair. Spoken dialog models, mediated communication, user interface development methodologies. ...
New York Times: Researchers Muster Online Volunteers for Collective Brainpower
New York Times: Researchers Muster Online Volunteers for Collective Brainpower- Brief article describing large volunteer web collaborations: Mindpixel, Open Mind; Open Directory, NASA Clickworkers study (crater identific ...
BBC: Clicking for consciousness
BBC: Clicking for consciousness- Covers Chris McKinstry, Mindpixel, GAC. ...
Mizore Artificial Intelligence Project
Mizore Artificial Intelligence Project- Two projects Neuralsim and Izumi concerning Artificial Intelligence. Neuralsim is a neural network that attempts to mimic some biological form; Izumi is a text parser concerning na ...
Webstructor World
Webstructor World- Object-oriented knowledge management system. Distributed semantic net. Peer-to-peer knowledge management architecture. 2D and 3D visual ontology editor. High-level object-relational language. ...
Genetic Daemon
Genetic Daemon- The first genetic engine server, capable to work in a distributed research environment and with parallel processing. ...
BlueCat Networks
BlueCat Networks- A provider of DNS, DHCP and IP address management (IPAM) solutions presents its product portfolio comprised of the Proteus Enterprise IPAM Appliance and Adonis family of DNS/DHCP security appliances. ...
Fuzzy-Mail-List
Fuzzy-Mail-List- archive by thread ...
EBRSC
EBRSC- Electronic Bulletin of the Rough Set Community ...
FAQs
FAQs- Frequently Asked (or Answered) Questions ...
Fuzzy Math Sets
Fuzzy Math Sets- Quick tutorial on fuzzy logic and sets. ...
Machine Learning in Games
Machine Learning in Games- Review of research and implementations in Backgammon, Othello, soccer, and other games. ...
Amit's Thoughts on Path-Finding
Amit's Thoughts on Path-Finding- Online paper about path-finding, including the A* algorithm and a greedy algorithm. Implementation notes, precalculation, map representations, heuristics, applications. ...
Chinook
Chinook- Checkers program written by Jonathan Schaeffer et al.; play online. Publications, endgame database statistics, game records. ...
Steering Behaviors For Autonomous Characters
Steering Behaviors For Autonomous Characters- Description of simple techniques for controlling goal-directed motion of simulated characters around their world, for applications in games and animation. Includes Java demos ...
Genetic Programming Inc.
Genetic Programming Inc.- A privately funded research group that does research in applying genetic programming. ...
Artificial Intelligence (AI) for Computer Games
Artificial Intelligence (AI) for Computer Games- Companion site for the book "Artificial Intelligence for Computer Games: An Introduction." Includes bibliography, chapter guide, errata, and relevant links. ...
AI Wisdom
AI Wisdom- A database of Artificial Intelligence articles specific to games that appeared in game programming books, magazines, conferences, or on the Internet. ...
CGF-AI Links to Game AI and Tactical AI Resources
CGF-AI Links to Game AI and Tactical AI Resources- A number of annotated links referring to tactical AI (for games, military simulations, or academic applications) and general game AI. ...
A* Pathfinding for Beginners
A* Pathfinding for Beginners- Introduction to the A* path finding algorithm. ...
Game Semantics or Linear Logic?
Game Semantics or Linear Logic?- A discussion of how linear logic relates to computability logic, - the game-semantically introduced logic of computational resources and interactive computation. ...
Heuristic Goal-seeking Framework
Heuristic Goal-seeking Framework- A JAVA framework that implements heuristic goal-seeking algorithms. Using this framework will allow developers to focus on a specific domain of interest, while leaving many of the AI con ...
Dynamic Stochastic Control - A New Approach To Game Tree Searching
Dynamic Stochastic Control - A New Approach To Game Tree Searching- Robin Upton's Ph.D. thesis uses this branch of probability theory to generalize conspiracy numbers, developing the search method known as PCN*, conspira ...
Excalibur
Excalibur- Their goal is to develop a generic architecture for autonomously operating agents, like computer-guided characters/mobiles/items, within a complex computer-game environment. ...
ASCII Robot Soccer
ASCII Robot Soccer- Unix soccer-like testbed. Source code (C++ with curses and termcap), executable, and screenshots. ...
Steering Behaviors
Steering Behaviors- Description of techniques to autonomously steer vehicles through a predefined virtual world. Simple behaviors (e.g. obstacle avoidance) can be combined to create more complex behaviors. ...
AI Game Development
AI Game Development- Focused on helping you make great AI (artificial intelligence) for your games and simulations. ...
IEEE Conference on Computational Intelligence and Games
IEEE Conference on Computational Intelligence and Games- The Computational Intelligence and Games (CIG) Conference series brings together leading researchers and practitioners from academia and industry to discuss recent ...
Koenig, Sven
Koenig, Sven- University of Southern California. Decision making, situated agents, distributed agents. ...
Three States and a Plan: The A.I. of F. E. A. R.
Three States and a Plan: The A.I. of F. E. A. R.- The author of this white paper is Jeff Orkin - creator of the revolutionary AI for F. E. A. R. In his article Jeff uncovered how to make hard math work for you with very ...
jKilavuz
jKilavuz- Path engine for Java, consisting of an extensible set of tools for collecting pathfind data and finding and executing paths. ...
The 2K BotPrize
The 2K BotPrize- Build an AI bot using API for Unreal Tournament 2004 and challenge other bots for prizes. ...
Autodesk Kynapse
Autodesk Kynapse- Game AI middleware for robust 3D pathfinding, team coordination, crowd movement. High-performance optimization. Used in more than 100 titles. ...
A comparison of high-level approaches for speeding up pathfinding in video games
A comparison of high-level approaches for speeding up pathfinding in video games- Description and analysis of several approaches is given with the postmortem example of usage in video game Dragon Age: Origins. ...
University of Alberta GAMES Group
University of Alberta GAMES Group- Produces high-performance, real-time programs for strategic game-playing. They have branched out into commercial games and applications of research to industrial problems. ...
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Latest sites from Artificial Intelligence
Bibliography of SOM papers
A.L.I.C.E. AI Foundation
Program E
John Lennon Artificial Intelligence Project
Pascalice
MobyGames - Racter
Claude
KI2001
ICDM-01
ALT 1999
ICGI 2000
UAI 2000
Zemel, Richard
Boutilier, Craig
Caruana, Rich
Wu, Yingnian
Wallis, Guy
Rao, Rajesh P. N.
Tishby, Naftali
Versace, Massimiliano
Pearlmutter, Barak
Allan, Moray
Heskes, Tom
De vito, Saverio
Lerner, Uri N.
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